What is a Gamified E‑Learning Module?

Virtual classroom, distance learning, digital training, virtual training... Professional E‑Learning training is known by different names and is now one of the pillars of professional training.
However, gone are the days when a simple internet connection and a series of slideshows were enough to make remote teaching accessible and, most importantly, engaging for learners.
Today, to succeed in training, it is about offering new learning modalities that combine flexibility, agility, ergonomics, and interactivity.

If you are designing E‑Learning modules, you have certainly heard of the concepts of gamification. Indeed, for several years, this concept has been increasingly used in the world of e‑learning.
Gamification involves using the codes and techniques of video games to energize your eLearning courses. Similar to Serious Games, the idea here is not to create a module in the form of a story with the learner as the hero but to include game mechanics in your training modules while maintaining the same pedagogical approach.
Adding gamification to your pedagogical content can translate into the addition of playful phases (mini‑games), point systems, bonuses, badges, the creation of attractive graphics, role‑playing, etc...

Creating a Gamified E‑Learning with VTS Editor

What are the benefits of Gamified E‑Learning Modules?

Learner Engagement Boosted by Gamified E‑Learning

1‑ You transform learning into a pleasant experience for the learner!

When learners enjoy their training, they immerse themselves in gamified pedagogical activities, thus forgetting the constraints of traditional teaching methods and old school memories.
Many employees are very bored by the idea of spending days listening to a trainer talk for long hours or having to dive into dozens of slides to read.
Here is where your main mission comes in: to make your training courses and your pedagogical resources enjoyable for participants!

2 ‑ Interactive training: A vector for engagement!

Interactivity is the very essence of Gamified E‑Learning Modules. Unlike a traditional lesson where the learner is often a mere spectator who must click the "next" button, gamification places the learner at the heart of the action by constantly soliciting their attention and making them think to make decisions.

As a result, this retains the learner's motivation, significantly increases learners' engagement, and offers digital training that is more effective in terms of memory retention.

Example of Interaction in an E‑Learning Created with VTS Editor
Illustration of Edgar Dale's Learning Pyramid

3 ‑ Active learning to durably anchor knowledge

Edgar Dale's learning pyramid defines the average retention rate of information according to their mode of learning and shows that the more the learner is engaged in the training process, the better the information will be retained.

It is therefore easy to see the interest of gamifying pedagogical solutions and E‑Learning modules compared to traditional E‑Learning training content.

How to create Gamified E‑Learning Modules?

As we previously saw, adding gamified storytelling in your E‑Learning modules does not necessarily mean that you will have to create a Serious Game.

Many pedagogical modalities will allow you to develop gamification in your modules:

  • Use engaging graphics reminiscent of video games
  • Add music and sound effects to your modules
  • Award points visibly, including a small animation celebrating success
  • Deliver badges upon completion of stages or objectives
  • Set up a player ranking
  • Add mini‑games or challenges including, for example, a timer
  • Humanize your training by using characters

With hundreds of Digital Learning projects developed over more than 16 years of existence, and tested by over 300 clients, Serious Factory has developed a 9‑step key design methodology called 'Juicy Learning'. You will find all the details of this method by downloading our white paper dedicated to this method.

What tools to create Gamified E‑Learning Modules?

As we have seen, the creation of gamified E‑Learning modules requires several skills:

  • Pedagogical design
  • Graphic design
  • Sound design
  • Programming of mini‑games and point systems

Some traditional E‑Learning tools will allow you to create such modules, but since they were not specifically created for that, it will be costly and complicated to achieve a satisfactory result.
At Serious Factory, we have been democratizing gamification for your training needs for over 16 years and this is why we created VTS Editor, the world's leading authoring tool for designing gamified e‑learning modules.

Without any technical or graphic skills and with the help of generative AI, you can easily design realistic scenarios in record time: Choose a setting, characters, and design your pedagogical scenario with a few drag‑and‑drops or with the help of our AI specifically designed to create effective and engaging trainings.

10 minutes to discover VTS Editor

Need help creating your Gamified E‑Learning Modules?

Since 2007, Serious Factory has been transforming your training programs into more engaging and memorable experiences.
We support you in the success of your distance learning strategy by providing solutions that enable the acquisition, development, and assessment of skills.

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Frequently Asked Questions

What is gamification in e‑learning?

Gamification in elearning refers to the integration of game elements, such as point systems, leaderboards, badges, or challenges, into online learning modules. This is aimed at increasing engagement and motivation of learners by making the blended learning experience more interactive and fun.

How does gamification improve online learning?

Gamification boosts learner engagement and motivation by making content more captivating and interactive. It can enhance information retention, encourage constant progression, and foster healthy competition among learners, contributing to an overall more effective learning experience for your training devices.

How is VTS Editor useful for creating gamified e‑learning modules?

VTS Editor is a powerful creation tool that enables pedagogical designers to easily integrate gamification elements into their e‑learning modules. With an intuitive interface and pre‑designed templates, VTS Editor is among today's digital tools and software resources that allow for the creation of interactive scenarios, quests, and gamified assessments without the need for programming skills.

What types of games or gamified activities can be created with VTS Editor?

With VTS Editor, the possibilities to enrich training are vast: you can design and animate interactive quizzes, simulations, role‑playing games, treasure hunts, puzzles, and many other gamified scenarios serving your pedagogical objectives. All this can be customized to match the specific learning goals of the training device.

How does VTS Perform complement VTS Editor for gamification?

VTS Perform is a platform for tracking and analyzing learner performance in gamified modules created with VTS Editor and as part of online training. It offers dashboards to monitor progression, scores, and engagement, thus enabling adjustments to pedagogical content and challenges to better meet learners' needs through innovative and modern learning experiences.

What are common challenges when creating gamified e‑learning modules and how can VTS help?

Challenges include maintaining the balance between play and learning, technical complexity, and development time. VTS Editor simplifies the gamified e‑learning training creation process with its intuitive tools and resource library.

What tips for starting to use gamification in e‑learning modules?

Start small, by integrating simple gamification elements to see how your learners respond. Use VTS Editor to experiment with different types of games and activities to then design training modules and pedagogical formats with added value for your distance learning training device.

Are gamified e‑learning modules created with VTS Editor compatible with Learning Management Systems (LMS)?

Yes, gamified e‑learning modules designed with VTS Editor can be exported in formats compatible with LMS platforms thanks to the SCORM standard. This allows for easy tracking of learner progress and engagement. For even more precise monitoring and learner support and an optimal training experience, you can distribute your gamified e‑learning modules via our LMS VTS Perform.

How to measure the effectiveness of trainings using gamified e‑learning modules made with VTS Editor?

VTS Editor allows for the integration of assessment mechanisms and tracking of learner progress and results in real time, thus facilitating the measurement of the effectiveness of e‑learning trainings.

Where can I find resources to get started with VTS Editor?

To get started with VTS Editor, you can sign up for the trial version, check out our tutorials through our Youtube page, and access our comprehensive documentation. You will find all the resources to quickly become comfortable with the tool and begin creating quality Serious Games and interactive trainings.

Discover other educational modalities

Role‑playing scenarios

Don't just explain a situation, make it live. Create a realistic role‑playing scenarios using 2D or 360° sets, characters who express themselves, animate and have emotions, then choose music or sounds to increase immersion.
A role‑playing scenarios created with VTS Editor

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