Raise awareness with employees on
best practices in cybersecurity

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Today, cyberattacks are multiplying and threatening the security of information systems of all companies, regardless of the sector of activity. The subject of cybersecurity is therefore at the heart of the concerns of the Thales Group, a world leader in high technologies, which is a major target for malicious cyber behavior.

To protect itself against these threats, the Thales group relies on the training of technical teams in charge of security, called Redteam and Blueteam, but also on the development of an internal culture on cybersecurity.

Indeed, this culture makes it possible to detect and thwart the majority of attacks by making employees aware of adopting good practices and contributing to the security of the Group.


In this context of high stakes for Thales, and all types of companies, the group has decided to set up a Serious Game targeting all of the group’s 83,000 employees, without any prerequisites. It must be able to be played and replayed alone, to adapt to the pace of the learner, during sessions of 30 minutes maximum, in order to promote the retention of information on cybersecurity over the long term.

For this, the Serious Game must be able to engage quickly, in particular through the use of gamification and by putting the learner at the heart of a simulation where he is the protagonist, be played independently on mobile, tablet or PC, be deployable quickly and massively internationally via LMS, as well as allowing the verification of the follow-up of the experience in accordance with the group’s training obligations.

Ultimately, CyberSmart’s objective is to enable all employees to improve their behavior in terms of cybersecurity by questioning our daily actions.


The Thales group called on Serious Factory and VTS Editor to co-design an educational simulation in accordance with the needs previously stated. It is in support with the experts of Serious Factory that Marc-Henri Marius created this immersive and highly interactive experience on VTS Editor, the software for creating training simulations and Serious Games. Indeed, VTS Editor allowed Marc-Henri Marius to create an inductive and fun experience, drawing heavily on video or board games like Phoenix Wright, Track Agency, Cluedo or The Crew. The principle of the simulation? The learner finds himself in the shoes of an employee of Group X, confronted with a serious security problem. He will have to investigate and find out the cause of the problem.

This Serious Game was recently deployed within Thales as well as in free access on the side of Serious Factory. For the deployment, the LXP platform, VTS Perform was the means chosen. Indeed, the use of this platform allows the Thales group to deploy the simulation easily internally and to obtain detailed game statistics; and to Serious Factory to make it freely accessible, on the principle of self-enrollment, so that everyone can become aware of a subject that concerns us all.

  Benefits and results

For several years, the Thales Group has trusted Serious Factory to be supported in digital educational projects, designed using the VTS Editor creation software. After the Destination Proxima Thalesio in 2019, a project to raise awareness of the Group’s HSE policy within the framework of the energy transition law, the release of CyberSmart demonstrates a strong desire to use Digital Learning to impact the practices of Group employees.

If the simulation has just been deployed at Thales, to date, more than 50 people from the training community have been able to go through it from start to finish in free access, and discover the effectiveness of Digital Learning for design a quality storytelling and promote learner engagement.

  Some figures
participants in the open access session.
25 minutes
is the average playing time per participant in a session.
« Originally, there was a desire to develop a positive educational action, which would lead to an educational reflection on our individual and collective practices, and which could also take the form of a slightly innovative project to enable participants to embody, put into action, reflect on and deconstruct the codes and mysteries socially constructed around cyber security. This is precisely what the CyberSmart experience brings, as it has a very interesting immersive and experiential potential. »

Marc-Henri MARIUS
Data & Technical Lab Manager | Digital Learning IT Manager
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