Université d’Orléans

Offer future students a virtual tour of the campus

Illustration of Université d’Orléans case study

Context

The University of Orléans offers a diverse range of training programs and supports innovation through dynamic research and partnerships with local and international businesses.

The Édifice project, launched in 2012 as part of the Initiatives of Excellence in Innovative Training (IDEFI), collaborates with high schools, the CNRS, the BRGM, and INRAE to guide high school students toward scientific and social fields.

The university stands out for its student support and professional integration programs, strengthening its role in regional development and enhancing the student experience on campus.

Illustration of Université d’Orléans case study
Illustration of Université d’Orléans case study

Need

As part of the Édifice project, the University of Orléans offers orientation workshops to help prospective students discover the campus. Due to COVID, the physical scavenger hunt, which facilitated this discovery, was reimagined as a virtual version to ensure access to information during the lockdown.

This immersive version, accessible on PC, tablet, and mobile, allows high school students and anyone interested to explore the campus, its services, and its educational offerings in a fun, self-guided manner, available online for free access.

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Solution

The University of Orléans selected Serious Factory to develop a virtual version of its treasure hunt game, due to the relevance of the solution to its educational objectives.

In collaboration with Edifice's instructional engineers, Serious Factory utilized VTS Editor to create an immersive scenario: a virtual guide robot invites prospective students to find missing pieces on campus. 360° footage was captured to offer total immersion, allowing players to explore the campus as if they were physically there. A questionnaire was then distributed to gather high school students' feedback and assess the game's effectiveness.

Icone Benefits

Benefits

The treasure hunt game was recently launched on Edifice’s website, accessible via browser and VTS Player on all devices. Although quantitative results are yet to be gathered, over 100 high school students have already tested the game. Feedback is overwhelmingly positive, highlighting its enriching, immersive, innovative, and fun aspects, thanks primarily to gamification and the Juicy Learning method.

This initial version, centered on the Orléans campus, is a significant success and may soon be expanded to other sites like Bourges, Châteauroux, and Issoudun.

This project enabled us to propose an innovative, fun way of discovering the Orleans University campus. Serious Factory understood our needs and we were able to co-construct an educational tool adapted to our high school audience. We'll be continuing to develop our project using VTS Editor.
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Université d’Orléans

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