Need
Against this backdrop of high stakes for Thales, and for all types of company, the Group has decided to set up a Serious Game targeting all of its 83,000 employees, with no prerequisites whatsoever. It should be able to be played and replayed on its own, to suit the learner's pace, during sessions of 30 minutes maximum, to encourage long-term retention of cybersecurity information.
To achieve this, the Serious Game must be able to engage quickly, notably through the use of gamification and by putting the learner at the heart of a simulation in which he or she is the protagonist, be played in complete autonomy on mobile, tablet or PC, be deployable rapidly and massively internationally via LMS, as well as enable verification of the follow-up of the experience in compliance with the Group's training obligations.
Ultimately, the aim of CyberSmart is to enable all our employees to improve their behavior in terms of cybersecurity by questioning our day-to-day actions.