Improving E-Learning Navigation with the VTS Editor Go Back Block
For a training manager, instructional designer, or HR professional, one question often arises: how do you give learners freedom without losing them? The VTS Editor Go Back Block addresses this challenge. In modern e-learning modules and serious games, exploration is necessary, but it can lead to disorientation and increase cognitive load. Research on cognitive load shows that clear guidance enhances learning (Sweller, 2011) and that non-linear navigation can disorient users (McDonald & Stevenson, 1998). By combining the Go Back function and Checkpoints, you offer smooth navigation, reduce orientation effort, and allow more energy for learning.
Giving Freedom Without Losing the Learner
The more branches you create, the more exposed the learner is to the “map vertigo.” Every detour (sheet, video, hint) can break the context if the return is not properly managed. The Go Back block takes the learner to the correct place without resetting their data. The result: a continuous experience, clearer objectives, and higher completion rates.
Combining Go Back and Checkpoints to Guide Without Restriction
The winning combination: place Checkpoints at key stages (briefing, instruction, chapter entry, summary) and use the Go Back function to return either to the last Checkpoint or the last point exited via teleportation. You get simple and reassuring markers without limiting autonomy.
VTS Editor Go Back Block Modes and Core Use Cases
What Is the VTS Editor Go Back Function?
The Go Back function moves the scenario to a specific point without resetting the experience. The user keeps their scores, flags, variables, and progress. This stability is essential for fair evaluation and consistent tracking through SCORM or VTS Perform.
Two Modes: Last Checkpoint and Last Return Point
- Last Checkpoint: leads to the last Checkpoint tag crossed (briefing, instruction, chapter milestone). Good to know: if no Checkpoint has been crossed, triggering Go Back ends the scenario. Be sure to clearly map out your course.
- Last Return Point: goes back to the last block exited via teleportation (clickable area, media click, end of countdown, teleport). Check the “Save Return Point” option on these blocks to store the starting position. Ideal for returning exactly to the in-progress question or action after a help video.
When to Choose Each Mode?
Simple rule: need to reframe? Use Last Checkpoint. Need to ease a detour? Use Last Return Point. Sales example: place a Checkpoint before the sales briefing. The learner opens a technical sheet via a clickable area (with “Save Return Point” enabled). Upon return, they resume the role-play simulation at the right point, without redoing the brief. In case of failure on the final quiz, use Last Checkpoint to reframe and relaunch a new attempt.
Stacking Return Points: Avoid the “Yo-Yo” Effect
Each teleportation can save a return point. These points are stacked in chronological order. Several consecutive calls to Go Back in “Last Return Point” mode unstack the history in reverse order. Test your sequences, especially in investigative scenarios, to avoid unwanted back-and-forth loops.
Step-by-Step Implementation in VTS Editor
Place Checkpoints at the Right Moments
Add a Checkpoint before every key stage: critical briefing, important instruction, sequence entry, summary, evaluation. In long journeys, also checkpoint the end of sub-goals to reinforce learning.
Configure the Go Back Block and Polish Transitions
Choose the mode according to your goal: reframe (Last Checkpoint) or smooth the detour (Last Return Point). Accompany each return with a short message (“Back to instruction for a new attempt”) and, if needed, sync an emotion or character animation to boost immersion.
Secure Teleportations with “Save Return Point”
Check the option on critical interactions: opening a resource, video, media in scenery, clickable areas, teleport, countdown. Add a micro-message at departure (“You’ll be able to return here”) and at arrival to reassure novice or rushed learners.
Ready-to-Deploy Use Cases
Guided Exploration with Returns to a Hub
Create a hub (Checkpoint) connected to clickable areas leading to “details” (sheet, video, mini-case). Each detail saves a return point. After consultation, the “Last Return Point” mode takes the learner back to their exact position in the hub.
Quiz with a Second Chance
Place a Checkpoint just before the quiz. In case of a mistake, use Go Back in “Last Checkpoint” mode to re-brief and provide a reinforcement activity. If you activate “Hide previous choices” in the quiz, insert a Reset block just before the new attempt.
Multi-Path Investigation
Add a Checkpoint at the entry of the “Investigation Board.” The paths (clickable areas) save return points. The learner freely navigates, collects variables, and goes back using “Last Return Point” to the last path visited. Combine with Teleport for jumps between key locations without losing clue progress.
Demo – Practice – Back to Brief
Checkpoint at the brief. The learner launches a video (with “Save Return Point”), then moves on to the exercise. If in doubt, they use contextual return to rewatch the demo and resume the exercise at the exact right place.
Quality Checklist and Testing
- Cover all interactive branches and teleportations.
- Check the stacking and unstacking order after multiple jumps.
- Test the “no Checkpoint” case (scenario ends) and add a Checkpoint if needed.
- Ensure clear messages on each return (where and why).
- Validate in VTS Player and Web/SCORM export; check for correct data reporting in VTS Perform.
Optimizing the Experience and Measuring Impact
Powerful Synergies
- Controlled Free Exploration: offer teleports to thematic zones and place Checkpoints on the hubs. Contextual return allows for resuming exploration without a “reboot.”
- Timed Challenge: start a countdown. Once expired, teleport to short remediation, then return to the Checkpoint for a retry.
- Sequenced Practice: use the Sequence block with a starting Checkpoint. In case of failure along the way, go back to the Checkpoint to replay in order.
Inform and Reassure the Learner
Micro-guidance avoids dissonance. Display short messages (“Resuming at the last point viewed,” “Back to briefing,” “New attempt”). To support motivation, show progress, adjust score, and reward milestones with badges. Well-designed gamification improves engagement and performance (Sailer & Homner, 2020).
Measure and Continuously Improve
Track dropout rate, completion, median time, and success per sequence before/after integrating Checkpoints and returns. Observe the number of returns triggered: it’s a good indicator of perceived difficulty or clarity of instructions. Consolidate your data via SCORM and VTS Perform, then iterate: reposition a Checkpoint, add a guidance message, simplify a branch.
Common Pitfalls and Best Practices
Errors to Avoid
- Too many Checkpoints sending users too far back or too often.
- Failing to enable “Save Return Point” on a critical interaction, breaking the flow.
- Creating unintentional loops (a return triggers a teleport without conditions): a simple flag or condition breaks the cycle.
- Overloading the path with teleports, making orientation difficult.
Best Practices for Naming and Design
- Clearly name your Checkpoints and destinations (“Brief – Chapter 2,” “Investigation Hub”).
- Always inform the learner of the destination and purpose of the return.
- Test two extreme paths: the one that explores everything and the one that heads straight to the goal.
Make the VTS Editor Go Back Block a Standard in Your Learning Paths
By combining the VTS Editor Go Back Block, Checkpoints, and simple teleportation management, you reconcile exploratory freedom with pedagogical safety. Learners navigate confidently, your KPIs improve (completion, success, satisfaction), and your strategy gains replayability. To industrialize: map out key stages, configure returns based on intent (macro vs. contextual), enable “Save Return Point,” craft meaningful messages, then measure and refine. Learn how to create these journeys in just a few clicks with VTS Editor, deploy them easily in your organization with VTS Perform, and explore our gamified e-learning modules to fuel your ideas. Want to see the difference in action? Request a demonstration of VTS Editor.