of VTS Editor – INFINITY Pack

Réalité Virtuelle (VR)

Virtual Reality (VR)

VTS Editor allows you to create Virtual Reality (VR) projects for mobile Cardboard.
This section presents all the impacts of Virtual Reality on the design of an Experience with VTS Editor.
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Immersion, fun and
learner engagement

Immersion through images, sound and emotions are essential to improve learner engagement and skill acquisition.

Dialogues between characters

Have your characters talk to each other to illustrate an everyday situation where you want to immerse the learner in a particular context.
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Sounds, sound effects and music

For a better immersion, add sound effects, ambient sounds or music to your modules. The sounds can be integrated punctually or in a loop.
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Emotions & realism

The facial emotions of our interlocutors sometimes speak louder than the words themselves. Add realism to your modules by integrating facial emotions to your 3D characters. Learners can then work on non-verbal communication.
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Animation & body language

Work on the unspoken words in your modules thanks to animations based on the body language of your 3D characters.
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and information

Rich multimedia features

Popup message

Allows a short textual information to be displayed to the learner, to convey information at a specific time.
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Play a video

Make your modules more dynamic with video integrations.
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Slide show of images

Allows you to display a series of images accompanied by texts that you can vocalize if necessary.
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Choice of media

Integrate images or videos in your decorations. Examples: integrate photos in a frame on a wall, a video running on a TV or PC.
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Have your learners interact between their courses and web pages. Useful function to send them to online resources.
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Interaction block

Engage your learners and have them interact in your modules

Clickable zones

As practice is key to improving information retention, clickable areas will allow learners to trigger actions within your educational experiences. Examples: press buttons on a machine, retrieve objects, animate a 2D graphic interface.
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Choice of sentences

Stop linear modules and create branching scenarios that allow you to have different paths depending on the choices made by the learners.
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Media click

Allows you to make predefined locations in your sets clickable. This function is very much used in 360 and VR sets.
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Coupling the variables with this functionality, you can personalize the learner's path according to the data entered in the form. For example: create texts with holes, ask the learner to type a code, retrieve his first name and use it in the module, etc.
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True / false

Allows to propose a True or False choice following the statement of a proposition, thus creating a different scenario branching according to the chosen answer.
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Quiz (4 types)

Diversify your questions in many different ways: text, thumbnail-text, images, image-text, and create different story branches depending on the learner's answers.
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Drag & Drop

This block allows you to define a drag and drop interaction for the learner. He will have access to an interface allowing him to drag and drop items (texts and/or images) into the right category.
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These features offer a personalized scripting of your modules.


Challenge your learners with points that you can set according to the choices, actions or correct answers of your learners.
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The badge gives your learners a rewarding look when they obtain a new skill.
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Open inventory

This feature allows you to save a resource (image, video, PDF) during your educational experience. Example: find a key in a room to open a safe, use a map to navigate in a virtual city, look at resources to advance in your scenario...
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Allows you to include a countdown function, stopwatch or timer in the scenario depending on the educational objectives, the challenge is an interesting engine for the engagement of your modules.
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These features allow you to customize your module


Customize your learner's path according to their choices and answers made in the module. This feature does not require any technical skills.
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Check Flag

This block checks the status of one or more flags and triggers its outputs according to the conditions you have set.
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Variables allow you to customize the path of your learners. For example, you can change the learner's path according to their skill scores, according to their actions, according to what they type in a form, create game mechanics, etc.
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This block allows you to create story branches according to the variables you have created.
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Modify inventory

Allows the learner to see or hide resources (images, videos, PDFs) at a specific point in the scenario. This makes it possible, for example, to hide aids as the learner acquires skills.
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Alternate the path of your module after a certain number of passes on a step of your module. Example: a learner makes the same mistake several times on the same question, after the 3rd identical mistake, offer him content so that he can pass this step.
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Web query

The Web Request block allows to establish a communication between a VTS scenario and a web service thanks to APIs.
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Eliminate the lassitude of linear training by offering this "Random" block that allows you to randomly take different paths in your educational scenarios.
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Force 360

Allows you to orient the learner's point of view to a specific location within a 360° setting. Thanks to this feature, you can, for example, force the learner to look at something specific.
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Freeze 360

Allows the learner's point of view to be fixed at a specific location, within a 360° setting.
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Allows you to perform a series of actions in a specific order.
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Allows you to create a text file summarizing certain actions at the end of the scenario, which will be saved on the learner's computer.
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Allows the learner to "teleport" to specific points in the scenario, in order to make certain choices again.
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Allows you to take a break in the course of the scenario, in order to temporize events that should not follow each other too quickly.
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Design assistance blocks

These blocks allow you to improve the organization of your graph.


The scene level is composed of a set (with characters), and a graph defining the course of the scene.
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To simplify the reading of the graphs, it is possible to group several blocks into a single block.
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This block allows you to merge several links into one to improve the readability of your graph.
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This block allows you to annotate your graph. Useful as a reminder or for team productions!
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This block is generated in case of a block error on your graph.
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Design and content features

These features enhance your modules and save time in your design

Synthesis voices

Generate many synthesized voices in 1 click.
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Catalog of characters and sets

A catalog of 44 characters and 49 sets.
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Background Configurator

Background Configurator.
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Spell checker

A spellchecker for 40 languages.
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During each action, an auto-save is automatically performed.

Customizable interface

Customize the graphical interface of modules.
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Work locally

Design your modules without the help of an internet connection.

Multi-media management

Integrate and manage multiple multimedia content in your modules: video, PDF, images and text.
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Instant Preview

Instantly view the results of your modules without having to compile them first.
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Skill management

Add skills to your modules allowing you to add notes and analyze your learners' progress.
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Deployment and 
learning analytics

The deployment features with VTS Editor allow you to follow the acquisition of skills in a very detailed way within VTS Perform or your LMS if you have one.

VTS Editor and LMSs

VTS Editor is compatible with 99% of the LMS on the market.
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At the end of each module you can bring up the scores of your learners to analyze them: SCORM.