Serious Game vs Game-Based Learning: Make the Distinction to Train More Effectively In many HR, L&D, and instructional design teams, the concepts of serious games, game-based learning, and gamification often get mixed up. This guide clarifies, from an operational perspective, the differences between serious games, game-based learning, and gamification to...
Many e-learning programs don’t lack content, they lack impact. 😉 Have you ever taken a “mandatory” module at work? A series of slides, a few quizzes, an automatic certificate… and nothing changes in your actual practice.You’re not alone: this type of training is still the norm. Yet it rarely delivers...
Gamification is a powerful strategy to improve engagement and learning in e-learning modules. By incorporating game mechanics, you can boost learner motivation and promote better knowledge retention. However, some errors may compromise the effectiveness of this approach. Here are the main mistakes to avoid when creating a successful gamified e-learning...
VTS Editor 7.0.3 is available! This new version brings 104 new synthetic voices, several fixes and optimizations to improve your experience. The goal? Offer more choice for creating your scenarios and fix some bugs for a more fluid use. Find out more about what’s changed in this update. New synthetic...
Designing immersive training programs, especially with tools like VTS Editor, offers a unique opportunity to engage learners in an interactive and personalized way. But how can you avoid design mistakes that could have the opposite effect? Ignoring Learning Objectives ❌ The mistake: Focusing solely on the technological aspect or visual...
What is a teaching method? Between Immersive Learning, Rapid Learning, virtual or flipped classes, Blended Learning and others, Digital Learning now offers designers many alternatives to traditional e-learning.
The primary objective of training is to transmit knowledge in order to help the learner develop a skill. For this objective to be met, the learner must be involved as much as possible in his training. There are many elements that can foster such engagement. Serious Factory emphasizes realism in...
The Covid19 pandemic has created many upheavals and changes for everyone. All areas of our daily lives have changed, if we only mention the business sector and the world of education. This is the result of containment measures and different regulations on our everyday movements. Also, the professional and educational...
Serious Factory assists Groupe Renault in digitizing training on the 5 Renault Way principles.
Kahler Communications, a specialist in personal development and communication training, has chosen Serious Factory, EdTech's leader in digital learning, to produce PCM Virtual Learning, an interactive virtual learning experience to showcase its model for building positive communication and strengthening relationships with others.