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  • The errors to avoid when creating a gamified e-learning module

    The errors to avoid when creating a gamified e-learning module

    Jun 6, 2025

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    Gamification is a powerful strategy to improve engagement and learning in e-learning modules. By incorporating game mechanics, you can boost learner motivation and promote better knowledge retention. However, some errors may compromise the effectiveness of this approach. Here are the main mistakes to avoid when creating a successful gamified e-learning module. Why is avoiding these…

    Read more: The errors to avoid when creating a gamified e-learning module
  • Ethical AI in training: Ensuring responsible use

    Ethical AI in training: Ensuring responsible use

    Jun 6, 2025

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    Artificial intelligence (AI) is profoundly transforming the field of digital learning, offering unprecedented opportunities to personalize learning, automate tasks and improve learner engagement. However, this technological revolution also raises major ethical questions. How to ensure responsible use of AI in the field of training? What good practices should be adopted to ensure that AI remains…

    Read more: Ethical AI in training: Ensuring responsible use
  • Learning Analytics: Measuring E-learning Impact

    Learning Analytics: Measuring E-learning Impact

    Mar 13, 2025

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    In a world where online training is booming, measuring the effectiveness of e-learning courses has become essential. Companies invest in digital learning solutions, but how can they ensure these courses truly achieve their objectives? This is where learning analytics comes into play method that leverages data to assess, optimize, and enhance the learning experience. What…

    Read more: Learning Analytics: Measuring E-learning Impact
  • Emerging trends in Learning Technologies 2025

    Emerging trends in Learning Technologies 2025

    Feb 28, 2025

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    The Learning Technologies France 2025 trade show, which took place on 29 and 30 January in Paris, once again brought together the major players of digital learning. This unmissable event highlighted the latest educational innovations and challenges that companies must face to effectively train their employees in a changing world. Among the major trends that…

    Read more: Emerging trends in Learning Technologies 2025
  • Why 70% of e-learning training fails (and how to fix it)

    Why 70% of e-learning training fails (and how to fix it)

    Feb 25, 2025

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    Digital learning is expanding, yet many companies find that their online training does not meet the goals set. High drop-out rates, low learner engagement, difficulty measuring impact… Why do these e-learning courses fail and, above all, how to reverse the trend? According to a study by Brandon Hall Group, only 35% of companies consider their…

    Read more: Why 70% of e-learning training fails (and how to fix it)
  • Creating Interactive Training Modules with ‘No-Code’: Accessible, Fast, and Efficient

    Creating Interactive Training Modules with ‘No-Code’: Accessible, Fast, and Efficient

    Jan 28, 2025

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    No-code: digital development accessible to all No-code is the idea of being able to create applications, websites or digital tools without having to write code. Code is a complex computer language that can be understood by a computer and used to instruct it to create software, websites or applications. In short, code is like writing…

    Read more: Creating Interactive Training Modules with ‘No-Code’: Accessible, Fast, and Efficient
  • Teaching methods with VTS Editor

    Teaching methods with VTS Editor

    Dec 8, 2023

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    What is a teaching method? Between Immersive Learning, Rapid Learning, virtual or flipped classes, Blended Learning and others, Digital Learning now offers designers many alternatives to traditional e-learning.

    Read more: Teaching methods with VTS Editor
  • Interview: Omexom’s (VINCI Energies) successful bet to promote and bring business knowledge to learners in the energy sector

    Interview: Omexom’s (VINCI Energies) successful bet to promote and bring business knowledge to learners in the energy sector

    May 12, 2022

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    Omexom is the VINCI Energies brand dedicated to energy infrastructure. In order to be identified as an expert in the field of energy and to ensure a permanent quality service to its customers, it has launched a global training approach dedicated to promoting the sharing and transfer of technical knowledge. In this context, the brand…

    Read more: Interview: Omexom’s (VINCI Energies) successful bet to promote and bring business knowledge to learners in the energy sector
  • Sophie Bernard talks about the vocalization of your projects designed with VTS Editor

    Sophie Bernard talks about the vocalization of your projects designed with VTS Editor

    Apr 28, 2022

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    Vocalization is a key step in the design of a digital learning project. In this article, we answer the most frequently asked questions regarding this subject and give you some advice for a qualitative recording.

    Read more: Sophie Bernard talks about the vocalization of your projects designed with VTS Editor
  • Julian Fremaux talks about VR sceneries in VTS Editor

    Julian Fremaux talks about VR sceneries in VTS Editor

    Apr 21, 2022

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    Following the previous article on 360° settings, it was obvious that we would then talk about Virtual Reality (VR). For a complete and total immersion of the learner in your scenario, there is nothing like this format to integrate your learner into your story in the most natural way. However, such an immersion does not…

    Read more: Julian Fremaux talks about VR sceneries in VTS Editor
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