Transforming a business objective into interactive learning is a recurring topic for training managers, HR managers, and instructional designers. You have a need expressed as a KPI (reduce errors, improve satisfaction, lower risks, speed up a process) and, sooner or later, one question comes back: how do you design an...
VTS Editor: create serious games without coding for professional training Create your serious games without coding to boost your professional training Training managers, L&D teams, and HR departments today share the same questions: how to move beyond linear e-learning modules, how to truly train on-the-job behaviors, and above all, how...
Immersive Scenarios in E‑Learning: 7 Unexpected Benefits Most training managers, instructional designers, and HR managers today share the same observation: linear e‑learning modules, even well designed, quickly reach their limits when it comes to changing behaviors in the field. Learners “take” the modules, “pass” the quizzes, but the right reflexes...
E-learning Role Play: Definition, Stakes, and Educational Value For a training manager, instructional designer, or HR director, the question is no longer “Should training be digitized?” but “How can training be made effective, engaging, and applicable on the job?” E-learning role plays address this very issue. They are interactive, believable...
Gamification in E-Learning and Learner Motivation: Definition, Benefits, and Evidence For a training manager, instructional designer, or HR professional, the question is no longer whether gamification works, but how to apply it methodically to accelerate skill acquisition. Gamifying e-learning to motivate learners means incorporating game-inspired mechanics (points, badges, challenges, levels,...
Storytelling and Gamification in E-Learning: The Winning Combination for Engagement You’ve likely observed the same thing before: content-rich modules, yet attention wanes, completion rates fluctuate, and operational impact remains low. In an information-saturated world where learners expect short, interactive, and personalized formats, passivity no longer works. The duo of storytelling...
Open PowerPoint. Add a few visuals. Insert a quiz. For years, that passed as "digital learning."But in 2025, that just doesn’t cut it anymore. Learners have changed. So has the context. And tools need to follow. Today, create an e-learning module is more like telling a story. You’re putting learners...
Serious Factory joins the Fosway 9-Grid 2025: a strong recognition in the field of digital learning. The Fosway 9-Grid 2025, the leading European benchmark for digital learning solutions, has just been released.Once again this year, Serious Factory is among the vendors recognised for their strategic potential and capacity for innovation....
VTS Editor 7.0.3 is available! This new version brings 104 new synthetic voices, several fixes and optimizations to improve your experience. The goal? Offer more choice for creating your scenarios and fix some bugs for a more fluid use. Find out more about what’s changed in this update. New synthetic...
Designing immersive training programs, especially with tools like VTS Editor, offers a unique opportunity to engage learners in an interactive and personalized way. But how can you avoid design mistakes that could have the opposite effect? Ignoring Learning Objectives ❌ The mistake: Focusing solely on the technological aspect or visual...













