It is now accepted that Neuropedagogy allows us to understand the way our brain retains this information. But what is Neuropedagogy and how is it used in training?
What is Neuropedagogy?
Neuro-pedagogy is a recent discipline that draws on the fields of neuroscience, psychology and pedagogy to improve learning. Indeed, if neurosciences have been used for a long time to better understand the functioning of the brain and human behaviours, its merging with psychology and pedagogy allows the study of this brain functioning specifically in learning situations. This is done using techniques derived from scientific research.
Neuropedagogy and training
Neuropedagogy makes it possible to determine the effectiveness of the learning methods defined by the trainers. It helps to identify those which stimulate the learner the most and which allow the educational objectives to be achieved. Those that don’t achieve such results should be avoided. It also helps to understand how the learner retains information: their strengths, the mistakes they often make and the rate at which they are able to acquire the required skills in the long term.
The issue of stimuli in training is very important in the age of Digital Learning. Indeed, we have a limited attention span that tends to be even shorter when we are alone in front of our computer screen. Stimulating the learner’s brain makes it possible to limit disinterest during the training and to avoid dropping out. And this requires a synergy of content and form:
Today, a training course can be considered effective if it combines content and form. A trainer must always ask themself the following questions to maintain the learner’s attention: Is the content subjective enough? Is the information presented in the right way and is it well highlighted throughout the learning process?
VTS Editor and Neuropedagogy
Neuropedagogy has shown that training must be adapted to reinforce the effectiveness of learning. For example, quality content can take several forms in order to encourage learners’ memory anchoring: text, image, sound, game.
VTS Editor allows you to carry out your training projects by combining all these elements in real learning modules.
Here is a list of 4 examples to be implemented with VTS Editor based on the findings in Neuropedagogy and Neuroscience to make your training offer really effective:
– Move from theory to practice: the authoring software allows the creation of realistic scenarios where the designer can, not only decide to add information to be retained by text, but also to set up numerous pedagogical mechanisms, to encourage interaction, to allow the learner to practice before putting what they have learned into practice on in the field. Going back and forth between the theory phase and the practice phase enhances the retention of knowledge.
– Rely on quality Storytelling: Storytelling allows the learner to be immersed in the training, provided that it is convincing. This can be done through various techniques such as the vocalisation of dialogues, the addition of realistic characters, the use of animations and varied sceneries, etc. It is sooo easy with VTS Editor!
– Focus on visuals: VTS Editor contains media ready to be used and you can also add your own for a 100% customisable experience that will stimulate learners! Integrate attractive visuals to highlight key information, use images instead of words, and use video to make your training impactful!
– Keep a good learning pace with short training modules: Who said learning modules have to be long to be memorable? By dragging them out, learners may drop out quickly, turning digital training into an obligation rather than a pleasure. With VTS Editor you can create projects containing numerous micro-modules borrowed from Microlearning: no more drowning in information, here it is sequenced for better memorisation overall.