This pedagogical engineering training is about the techniques and good practices of pedagogical engineering, applied in particular to Immersive Learning.
Duration of the training
Training objectives
– Knowing the levers of learner engagement in a Blended Learning programme;
– Knowing how to structure a Blended Learning training programme according to the levers of learner’s engagement;
– Knowing the levers of gamification in digital teaching sequences (E-Learning, or Immersive Learning);
– Knowing and identifying the key competencies of Digital Learning in your teams.
Training Program
– Discover the levers of learner engagement in a training programme ;
– Build an ideal Blended Learning training path ;
– Discover “Juicy Learning” and its advantages ;
– Identify the key competencies necessary for the construction of a “Juicy Learning” path ;
– Good practices for monetising or making a training organisation profitable.
Who is this training for?
– Educational designers, persons in charge of training, educational engineers, Digital Learning project managers, training managers, trainers.
– Any person in charge of training who wishes to integrate experimental courses into their face-to-face, blended or e-learning courses.
Interested in this training?
Please fill out the form below.
Interested in this training?
Please fill out the form below.