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Engagement and Retention

This pedagogical engineering training is about the techniques and good practices of pedagogical engineering, applied in particular to Immersive Learning.

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Duration of the training

7 hours

Training objectives

– Knowing the levers of learner engagement in a Blended Learning programme;
– Knowing how to structure a Blended Learning training programme according to the levers of learner’s engagement;
– Knowing the levers of gamification in digital teaching sequences (E-Learning, or Immersive Learning);
– Knowing and identifying the key competencies of Digital Learning in your teams.

Training Program

– Discover the levers of learner engagement in a training programme ;
– Build an ideal Blended Learning training path ;
– Discover “Juicy Learning” and its advantages ;
– Identify the key competencies necessary for the construction of a “Juicy Learning” path ;
– Good practices for monetising or making a training organisation profitable.

Who is this training for?

– Educational designers, persons in charge of training, educational engineers, Digital Learning project managers, training managers, trainers.

– Any person in charge of training who wishes to integrate experimental courses into their face-to-face, blended or e-learning courses.

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