{"id":6315,"date":"2025-05-20T00:00:00","date_gmt":"2025-05-19T22:00:00","guid":{"rendered":"https:\/\/seriousfactory.com\/blog\/?p=6315"},"modified":"2025-08-19T11:43:53","modified_gmt":"2025-08-19T09:43:53","slug":"boost-engagement-in-e-learning-with-the-set-interaction-block-in-vts-editor","status":"publish","type":"post","link":"https:\/\/seriousfactory.com\/blog\/en\/boost-engagement-in-e-learning-with-the-set-interaction-block-in-vts-editor\/","title":{"rendered":"Boost Engagement in E-learning with the Set Interaction Block in VTS Editor"},"content":{"rendered":"<h2>Boost Engagement in E\u2011Learning with VTS Editor&rsquo;s Scenery Interaction Block<\/h2>\n<p>As a training manager, instructional designer, or HR professional, you&rsquo;re aiming to reduce passivity, increase completion rates, and connect your content to job performance. With the <em>scenery interaction block<\/em> in <a href=\"https:\/\/seriousfactory.com\/en\/authoring-software-vts-editor\/\">VTS Editor<\/a>, a \u201cnice but static\u201d set design comes to life with a single click. A screen, a board, a glowing totem (M1, M2, M3\u2026) transform into clickable zones that trigger videos, quizzes, messages, or clues. This micro-interaction shifts the learner\u2019s posture: no longer a passive observer, they become an active participant. The result: increased attention, better retention, and improved application on the job.<\/p>\n<p><a href=\"https:\/\/seriousfactory.com\/en\/authoring-software-vts-editor\/\">VTS Editor<\/a> is a no-code authoring tool that lets you create interactive experiences through blocks connected in a visual flow. Each block manages a specific action; the scenery interaction block activates native media spots (M1, M2, M3\u2026) for fast and credible interactivity\u2014without technical or graphic skills. Below: how it works, step-by-step setup, and winning combinations with other blocks to meet your educational and business goals.<\/p>\n<h2>How the VTS Editor Scenery Interaction Block Works &#038; Its Benefits<\/h2>\n<h3>How the Block Works (M1, M2, M3 Spots\u2026)<\/h3>\n<p>In many provided sceneries, media spots (M1, M2, M3\u2026) are embedded into the environment (computer screen, wall display, sign, picture frame). The scenery interaction block makes these spots clickable. From the authoring side, you select which spots to activate. From the learner&rsquo;s side, clicking a spot triggers the corresponding branch in the flow. You can then redirect the user to a video, a question, a message, a resource, or a reward.<\/p>\n<h3>Two Modes to Control Pacing<\/h3>\n<ul>\n<li><code>Wait for click = on<\/code>: the flow pauses. Ideal for guided exploration.<\/li>\n<li><code>Wait for click = off<\/code>: the flow continues via the first output while still allowing opportunistic clicks. Perfect for background narration.<\/li>\n<\/ul>\n<h3>Optimize Your Interactive Scenery in VTS Editor: Key Options<\/h3>\n<ul>\n<li><strong>Clickable (on\/off)<\/strong>: instantly enable\/disable clickability. Useful to unlock a zone after success.<\/li>\n<li><strong>Wait for click (on\/off)<\/strong>: flow pauses or continues.<\/li>\n<li><strong>Make non-clickable after click (on\/off)<\/strong>: if enabled, the spot becomes inactive after use (e.g., one-time clue). If disabled, the learner can revisit it.<\/li>\n<\/ul>\n<h3>Scenery Interaction vs. Clickable Zones: How to Choose<\/h3>\n<ul>\n<li><strong>Prefer scenery interaction<\/strong> when using \u201cnative\u201d surface elements in the background. Benefits: spatial realism and quick setup (select M1\/M2\/M3).<\/li>\n<li><strong>Use clickable zones<\/strong> for freeform needs: temporary button, tooltip, specific hotspot, hover states, layers, anchors, animations, and pixel-perfect styling.<\/li>\n<\/ul>\n<p>Good pattern: assign key \u201centry points\u201d to native spots and complement with clickable zones for contextual instructions, clues, and additional navigation. Explore the <a href=\"https:\/\/seriousfactory.com\/en\/sceneries\/\">available sceneries in VTS Editor<\/a> to quickly locate media spots.<\/p>\n<h3>High-Value Synergies with the VTS Ecosystem<\/h3>\n<ul>\n<li><strong>Media in scenery<\/strong>: on M1 click, replace screen content with a video or image. For iOS Web, add a play button to enable audio.<\/li>\n<li><strong>Sound<\/strong>: spatialized audio to draw attention (e.g., phone rings on the right), audio fades for smooth transitions.<\/li>\n<li><strong>Gaze, emotions, animations<\/strong>: a character directs its gaze, shows emotion (e.g., frowns), or waves when an action is correct.<\/li>\n<li><strong>Message, Speak, Text Animation, Foreground<\/strong>: structure clear and visible feedback.<\/li>\n<li><strong>Score, Check Score, Badge<\/strong>: link exploration to skills (\u201cDiagnosis,\u201d \u201cSafety,\u201d \u201cSales\u201d) and reward progress.<\/li>\n<\/ul>\n<h3>Measurable Instructional Benefits<\/h3>\n<ul>\n<li><strong>Engagement and Completion<\/strong>: active learning significantly reduces failure and improves success. A meta-analysis showed a 55% reduction in failure rates compared to lectures (<a href=\"https:\/\/www.pnas.org\/doi\/10.1073\/pnas.1319030111\">Freeman et al., 2014, PNAS<\/a>).<\/li>\n<li><strong>Retention and Transfer<\/strong>: contextual action and well-designed multimedia improve retention (<a href=\"https:\/\/doi.org\/10.1016\/S0959-4752(02)00016-6\">Mayer, 2003, Learning &#038; Instruction<\/a>).<\/li>\n<li><strong>Decision Making<\/strong>: simulations and serious games improve knowledge and skills over traditional methods (<a href=\"https:\/\/doi.org\/10.1037\/a0024314\">Sitzmann, 2011, Journal of Applied Psychology<\/a>).<\/li>\n<\/ul>\n<p>With <a href=\"https:\/\/seriousfactory.com\/en\/vts-perform\/\">VTS Perform<\/a> (or SCORM), track clicks per spot, progression, and time spent. Use this data to refine your modules. A client success story: <a href=\"https:\/\/seriousfactory.com\/en\/case-studies\/manpower\/\">Manpower Academy<\/a> significantly boosted engagement with a gamified \u201crisk hunt.\u201d<\/p>\n<h3>Common Mistakes to Avoid<\/h3>\n<ul>\n<li>Overloading the scene with activated spots without clear indicators. Better to have 2\u20133 highly useful points than 8 confusing hotspots.<\/li>\n<li>Forgetting user feedback. Without <em>Message<\/em> or <em>Speak<\/em>, the learner may not understand why their click mattered.<\/li>\n<li>Letting heavy media harm performance. Use 1280\u00d7720 videos, control pause\/replay, and apply audio fades.<\/li>\n<li>Neglecting the first output when <code>Wait for click = off<\/code> (ensure narration\/instruction is included, with return path).<\/li>\n<\/ul>\n<h2>Designing an Engaging Scene Step-by-Step with the VTS Editor Scenery Interaction<\/h2>\n<h3>Define Objective and Success Criteria<\/h3>\n<p>Start with the target skill: \u201cidentify a risk,\u201d \u201cprioritize an action,\u201d \u201cqualify a client,\u201d \u201cdiagnose a fault.\u201d Translate it into observable criteria: minimum skill score, time limit, number of useful actions. In VTS Editor, create the skills and activate them in your scenario. Insert <em>Score<\/em> blocks at key moments, a <em>Check Score<\/em> block to gate progression, and a <em>Progress<\/em> block for tracking completion and success (useful for SCORM and LMS).<\/p>\n<p>If responsiveness is important, add a <em>Countdown<\/em>: on timeout, redirect learners to remediation, a debrief, or retry. Use a <em>Counter<\/em> to limit attempts before offering help.<\/p>\n<h3>Map the Scenery and Plan the Spots<\/h3>\n<p>Choose a relevant setting (office, workshop, showroom, hospital, agency). Identify available M1, M2, M3 spots. For each, define the purpose of the click and the associated feedback:<\/p>\n<ul>\n<li><strong>Learn<\/strong>: show a procedure (video), open a document (<em>Open Resource<\/em>).<\/li>\n<li><strong>Test<\/strong>: quiz, true\/false, drag and drop; skill score; useful comments.<\/li>\n<li><strong>Trigger<\/strong>: sound, text effect, <em>Speak<\/em> for instructions; badge after success.<\/li>\n<\/ul>\n<p>Example of a mini-tree: \u201cM1 \u2192 video + quiz; if correct \u2192 score + badge; else \u2192 feedback + retry.\u201d Decide whether each spot is single-use (non-clickable after) or reusable.<\/p>\n<h3>Configure the Scenery Interaction Block and Branches<\/h3>\n<p>Add the block, check selected spots. In <code>Wait for click = on<\/code>, user action is required. Link each output to its sequence: <em>Media in scenery<\/em> (for screens), then quiz; or <em>Message<\/em>, then true\/false; or video with options \u201cpause\/replay\/control bar.\u201d Plan a return to your \u201chub\u201d (via <em>Return<\/em>\/<em>Checkpoint<\/em> when using teleportation or timing).<\/p>\n<h3>Orchestrate Feedback and Motivation<\/h3>\n<p>Combine channels for clear and motivating feedback:<\/p>\n<ul>\n<li>A mentor with <em>Speak<\/em> to praise or correct.<\/li>\n<li>A facial expression\/animation to add intensity.<\/li>\n<li>A soft sound to confirm the action.<\/li>\n<li>A <em>Foreground<\/em> alert for unmistakable guidance.<\/li>\n<\/ul>\n<p>The score should reflect the actual skill used; <em>Check Score<\/em> unlocks the next step; a badge marks a motivational milestone. If several attempts are expected before help, use a <em>Counter<\/em> as a control.<\/p>\n<h3>Accessibility, Multi-Device &#038; Performance<\/h3>\n<ul>\n<li>Test on desktop and mobile. The \u201c16:9 ratio on mobile\u201d setting helps readability.<\/li>\n<li>Ensure clickable targets are large enough to avoid missed taps.<\/li>\n<li>Add subtitles (<em>Speak<\/em> or <em>Message<\/em>) and allow replay.<\/li>\n<li>On iOS web, audio requires user interaction.<\/li>\n<li>Optimize media and use audio fades for smooth transitions.<\/li>\n<\/ul>\n<h3>Tracking, SCORM &#038; Analytics<\/h3>\n<p>For LMS, SCORM export transmits progress, status, and score. With <a href=\"https:\/\/seriousfactory.com\/en\/vts-perform\/\">VTS Perform<\/a>, analyze user paths, Mx clicks, skill scores, badges, and time spent. Identify underused screens, too easy\/hard questions, and adjust. To go further, request a <a href=\"https:\/\/seriousfactory.com\/en\/try-virtual-training-suite\/\">free trial<\/a> or a <a href=\"https:\/\/seriousfactory.com\/en\/request-a-demonstration-of-vts-editor\/\">personalized demo<\/a>.<\/p>\n<h3>Collaboration and Review<\/h3>\n<p>Speed up your review process with VTS Reviewer: your SMEs can access structure and content without an author license and leave comments directly. This collaboration reduces time to market and secures deliverables.<\/p>\n<h2>Ready-to-Use Activity Ideas with Scenery Interaction in VTS Editor<\/h2>\n<ol>\n<li><strong>Spot the Compliance Risk (HSE, GDPR)<\/strong><br \/>Open space with M1\/M2 on desks. M1: sensitive doc visible \u2192 <em>Message<\/em> + true\/false \u2192 \u201cSafety\u201d score + \u201cRisk Hunter\u201d badge. M2: unencrypted USB \u2192 alert sound + manager\u2019s <em>Speak<\/em> \u2192 best practices matching \u2192 <em>Check Score<\/em> gates what comes next.<\/li>\n<li><strong>Product Demo on Showroom Screen<\/strong><br \/>M1 plays demo video (with pause\/replay). Followed by \u201cmedia grid\u201d quiz. <em>Open Resource<\/em> displays product sheet. Above a threshold: \u201cProduct Demo Master\u201d badge + \u201cProduct Expertise\u201d score.<\/li>\n<li><strong>Step-by-Step Procedure in Workshop<\/strong><br \/>Three screens M1 \u2192 M2 \u2192 M3 guide the process. M2 unlocked after validating M1. Each step: drag and drop for correct order, sound fade and text animation. <em>Check Score<\/em> unlocks next step.<\/li>\n<li><strong>Customer Diagnosis at Counter<\/strong><br \/>M1 shows a file (media in scenery). Learner collects clues, then selects phrases with a character. Emotions and gestures simulate relational impact. \u201cDiagnosis\u201d score based on relevance; final true\/false; badge \u201cClient First.\u201d<\/li>\n<li><strong>Educational Escape Game<\/strong><br \/>Different panels (M1\/M2\/M3) contain keys. <em>Countdown<\/em> adds tension; <em>Teleport<\/em> offers shortcuts; <em>Return<\/em>\/<em>Checkpoint<\/em> ensure clean navigation. <em>Foreground<\/em> provides a major clue; cumulative score + <em>Check Score<\/em> unlocks final door; badge \u201cEscape Master.\u201d<\/li>\n<li><strong>Cybersecurity: Spot the Phishing Attempt<\/strong><br \/>M1 displays a suspicious email. Analyze red flags, true\/false with comments, matching (fake URL, urgency signs). \u201cCyber Hygiene\u201d score threshold.<\/li>\n<li><strong>Retail: Merchandising &#038; Upsell<\/strong><br \/>Promo screens (M1\/M2) reveal features. Then, matching for assortments, drag and drop for shelf layout. Manager\u2019s <em>Speak<\/em> to reward. \u201cSales\u201d score; badge \u201cUpsell Champ.\u201d<\/li>\n<li><strong>Industry: Alert &#038; Quick Response<\/strong><br \/>M1 signals an alarm. Block launches procedure; drag and drop to assign tasks; <em>Countdown<\/em> for urgency; spatial alarm and \u201cAlert\u201d animation. <em>Check Score<\/em> confirms readiness; <em>Message<\/em> for debrief.<\/li>\n<li><strong>Healthcare: Team Briefing<\/strong><br \/>M1 (monitor) shows vitals. Supervisor <em>Speak<\/em> guides analysis; numerical field to enter data; slider for normal range; prioritization quiz. \u201cPatient Management\u201d score; badge \u201cClinical Eye.\u201d<\/li>\n<li><strong>Onboarding: Discover the Services<\/strong><br \/>Reception hall with screens (M1\/M2). <em>Teleport<\/em> opens areas; spots deepen each service via video\/message\/quiz. Visible progress; 100% completion badge; final true\/false; <em>Open Resource<\/em> delivers HR docs.<\/li>\n<\/ol>\n<h3>Mini Design Checklist<\/h3>\n<ul>\n<li>For each M1\/M2\/M3: clear intent, linked content, specific feedback, exit branch.<\/li>\n<li>Immediate multimodal feedback: <em>Speak<\/em>\/<em>Message<\/em>, emotion\/animation, sound, score\/badge.<\/li>\n<li>Performance &#038; accessibility: optimized media, subtitles, targets tested on desktop\/mobile.<\/li>\n<li>Tracking: <em>Progress<\/em>\/SCORM for LMS, detailed analytics in <a href=\"https:\/\/seriousfactory.com\/en\/vts-perform\/\">VTS Perform<\/a>, regular iteration.<\/li>\n<\/ul>\n<h3>Next Steps<\/h3>\n<p>Quickly prototype with two or three spots (M1, M2, M3) and a short loop: click \u2192 content \u2192 interaction \u2192 feedback. Measure useful clicks, skill scores, time spent, and abandonment. Adjust cues (gaze, sounds, messages), vary difficulty (<em>Check Score<\/em>, <em>Counter<\/em>), test variations (<em>Random<\/em>, <em>Switch<\/em>, variables), then deploy across priorities (HSE, retail, industry, services, onboarding). Discover our \u201clearning by doing\u201d approach here: <a href=\"https:\/\/seriousfactory.com\/en\/learning-by-doing\/\">Learning by Doing<\/a>.<\/p>\n<p>Ready to turn intention into action? <a href=\"https:\/\/seriousfactory.com\/en\/try-virtual-training-suite\/\">Try Virtual Training Suite for free<\/a> or <a href=\"https:\/\/seriousfactory.com\/en\/request-a-demonstration-of-vts-editor\/\">request a demo<\/a> to bring your scenario to life.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Boost Engagement in E\u2011Learning with VTS Editor&rsquo;s Scenery Interaction Block As a training manager, instructional designer, or HR professional, you&rsquo;re aiming to reduce passivity, increase completion rates, and connect your content to job performance. With the scenery interaction block in VTS Editor, a \u201cnice but static\u201d set design comes to life with a single click. A screen, a board, a&#8230;<\/p>\n","protected":false},"author":12,"featured_media":6316,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1035],"tags":[963],"class_list":["post-6315","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vts-editor-en","tag-vts-editor-blocks"],"_elementor_source_image_hash":null,"_wp_attachment_image_alt":null,"_thumbnail_id":"6316","_yoast_wpseo_twitter-description":null,"_yoast_wpseo_twitter-title":null,"_yoast_wpseo_twitter-image":null,"_product_image_gallery":null,"_yoast_wpseo_focuskw":"VTS Editor Set Interaction","_yoast_wpseo_title":"VTS Editor Decor Interaction: Effectively Boost Your E-Learning Modules","_yoast_wpseo_metadesc":"Boost your e-learning modules with the Interaction Decor block in VTS Editor: more engagement, more action, and better retention for your learners.","yoast_head":"<!-- This site is optimized with 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