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Business Game created with VTS Editor is not just another “serious game,” but a true performance simulator. Designed for specific business contexts (sales, management, safety, production, customer service), it places the learner in decision-making situations with concrete, measurable consequences on operational indicators: revenue, compliance, customer satisfaction, quality, safety, or leadership. The results-oriented approach makes the difference: real decisions, immediate feedback, competency-based scoring, LMS/SCORM tracking, and actionable data for HR and managers.
Why VTS Editor Stands Out
VTS Editor is a no-code authoring tool based on a visual block graph and scenes. It allows you to quickly create non-linear learning paths rich in interactions and media, without relying on developers or graphic designers. Expressive 3D characters, emotion and gaze management, 360° environments, built-in gamification, and SCORM export make it a leading solution for designing effective and scalable Business Games.
Key Features
- Scenes and block graph: clear orchestration of dialogues, quizzes, media, and conditional logic.
- Immersive interactions: dialogue choices, clickable areas, environment interactions, quizzes, and mini-games to learn by doing.
- Non-verbal and emotions: gazes, gestures, and expressions that make soft skills visible.
- Adaptive logic: flags, variables, randomness, counters, and sequences for replayable, personalized paths.
- Meaningful gamification: competency-based scoring, synchronized badges, progress tracking, and contextualized feedback.
- Narrative multimedia: videos, slideshows, sounds, and integrated media to pace and anchor content.
- 360° immersion: interactive environments, guided points of interest, and free exploration to simulate audits, diagnostics, and site visits.
- Integrations and data: SCORM export, advanced tracking with VTS Perform, and Web/AI connectors to enrich and measure experiences.
- Accessibility and multilingual: text-to-speech, subtitles, contrasts, and language conditions for inclusive deployment.
A Simple Method to Design a Business Game
Design follows clear steps: define competencies and measurable KPIs, write a storyline with critical decisions and “productive failures,” prototype a playable MVP in just a few days, test with a small panel, then progressively enrich with adaptive logic, multimedia, and gamification. Preview functions, checkpoints, and function calls speed up iterations and simplify maintenance. The result: a realistic, engaging, data-driven learning experience.
ROI and Business Impact
A VTS Editor Business Game directly links training to performance: fewer incidents, improved compliance, higher conversion rates, reduced time-to-skill, stronger satisfaction, and greater engagement. Detailed analytics (completion, scores, critical errors, progression, active time) feed your HR dashboards and managerial reviews. Continuous improvement is supported by A/B testing, targeted updates, and adaptations by role or language.
Take Action
A realistic schedule fits into four weeks: define objectives and skills, create a playable MVP, test, iterate, enrich, and deploy via LMS/SCORM or VTS Perform. The result: an engaging, measurable system aligned with your business challenges.
Read the full article:
Creating Effective Business Games with VTS Editor: A Complete Guide